sugarcube is not defined

Adds the value on the right-hand side of the operator to the current value on the left-hand side and assigns the result to the left-hand side. Global event triggered when all <> macros within a passage have completed. The story title is not included in updates because SugarCube uses it as the basis for the key used to store and load data used when playing the story and for saves. This is not an exhaustive list. To update the value associated with a key, simply set it again. Harlowe has stricter typing than SugarCube, requiring authors to call macros like (str:) or (num:) on variables to change their type. This macro has been deprecated and should no longer be used. Returns whether the track is currently unavailable for playback. Thus, there are some potential pitfalls to consider: Creates a button that silently executes its contents when clicked, optionally forwarding the player to another passage. If SugarCube is reloaded by one of its own built-in restart methods, then the session is. The StoryInit special passage is normally the best place to set up groups. I think it would be appropriate for this StoryMenu font configuration requirement to be explicitly mentioned in the documentation. SimpleAudio API, AudioTrack API, and AudioRunner API. You may, however, simply use the Test Play From Here context menu item on the Start passage to achieve the same result. See Also: Returns the bottommost (least recent) moment from the full in-play history (past + future). Wikifies the given content source(s) and discards the result. Go to your Twine1/Twee installation directory and open the. Note: A text replacement markup. This does not reclaim the space reserved for the UI bar. The Macros API object has been renamed to Macro and several of its methods have also changed, for better consistency with the other APIs. Does not modify the original. The StoryInit special passage is normally the best place to set up playlists. To delete a watch, click the button next to its name in the watch panel. A function, which causes the autosave to be updated for each passage where its return value is truthy. SimpleAudio events allow the execution of JavaScript code at specific points during audio playback. Pauses playback of the playlist and, if they're not already in the process of loading, forces its tracks to drop any existing data and begin loading. Returns the playlist's current time in seconds, or NaN if no metadata exists. Returns whether a fade is in-progress on the currently playing track. See Also: Returns an array of the story metadata store's keys. depending on the age of your browser, you may also see a list of all current variables when interacting with the Add field. If SugarCube is reloaded by the browser for whatever reasone.g., due to a refresh, back/forward navigation, being unloaded in the background, etc.then the session is restored. Hides the UI bar. predisplay tasks have been deprecated and should no longer be used. Note: Essentially I want the A fullscreen options object should have some of the following properties: Note: The :not() group modifier syntax (groupId:not(trackIdList)) allows a group to have some of its tracks excluded from selection. The directory and .py file names within the archive available for download are already properly matchedas sugarcube-2 and sugarcube-2.pyand to avoid issues it recommended that you simply do not rename them. Passing the name of a variable as an argument is problematic because variable substitution occurs automatically in SugarCube macros. Returns the title of the active (present) passage. The reason being is that the background property resets the background color, so if you do not set one either as one of its values or via a following background-color property, then the browser's default background color could show through if the background image does not cover the entire viewport or includes transparency. Does not modify the original. Dialog events allow the execution of JavaScript code at specific points during the opening and closing of dialogs. Removes the audio group with the given ID. Deprecated: Determines whether certain elements within the UI bar are updated when passages are displayed. The variable watch panel may be toggled via the Watch button. Like in Harlowe, some SugarCube macros accept expressions and others accept discreet arguments. Non-generic object types (a.k.a. Mobile browsers can be fickle, so saving to disk may not work as expected in all browsers. If you're simply looking to download ready-to-use localizations, see SugarCube's website (under Downloads > Localizations). In general, look to the, The various Options macros have been removed. If you simply want to empty the selected element(s), not remove them outright, you should use an empty <> macro instead. Removes all instances of the given members from the array and returns a new array containing the removed members. It worked in Harlowe just fine, but I wanted to make it more appealing and switched to SugarCube. Triggered before the rendering of the incoming passage. sugarcube is not defined Home Curation Policy Privacy Policy Sets the selected tracks' volume level (default: 1). Newer versions of Twine2 come bundled with a version of SugarCube v2, so you only need to read these instructions if you want to install a newer version of SugarCube v2 than is bundled or a non-standard release. Returns the number of currently registered on-load handlers. Alias for jQuery, by default. Returns whether any moments with the given title exist within the extended past history (expired + past). Pauses playback of the track and, if it's not already in the process of loading, forces it to drop any existing data and begin loading. Outputs its contents a charactertechnically, a code pointat a time, mimicking a teletype/typewriter. Gets or sets the master volume level (default: 1). Thus, storing them within story variables is generally wasteful. Note: Only deletes the groups themselves, does not affect their component tracks. Returns a timestamp representing the last time Engine.play() was called. A side effect simply means that the evaluation of the expression modifies some state. The glass appears (with the arrow cursor) and moves far from the image limits. See Tweego's documentation for more information. Only when manually modifying the values of settings object properties, outside of the controls, would you need to call this method. Returns a reference to the UIBar object for chaining. To print the values contained within variables, see the naked variable markup and the <>, <<=>>, and <<->> macros. The template markup begins with a question mark (?) When setting the value to boolean true, you will likely also need to use the Config.saves.isAllowed property to disallow saving on the start passage. Tip: Because the style markups use the same tokens to begin and end each markup, the same style cannot be nested within itself. Warning: This is the code I am using for this save/load button is: No other characters are allowed. Stops playback of the selected tracks and forces them to drop any existing data. Returns the variables from the active (present) moment. As it is highly unlikely that either an array of passage names or default text will be needed in the vast majority of cases, only a few basic examples will be given. The most interesting of which, from an end-user's standpoint, are 410. Warning: There are many differences between Harlowe and SugarCube, this guide will document some of the most critical you will need to account for if you're coming to SugarCube from a background in Harlowe. Caches an audio track for use by the other audio macros. For example: Captures story $variables and temporary _variables, creating localized versions of their values within the macro body. Adds an audio group with the given group ID. Harlowe's implementation of data types differs significantly from SugarCube's. Unsets story $variables and temporary _variables. Track event triggered when a fade starts. Attaches single-use event handlers to the track. The SugarCUBE Ultra is a higher performance replacement for the Quad. The default foreground and background colors are set here. Returns the track's total playtime in seconds, Infinity for a stream, or NaN if no metadata exists. Widgets allow you to create macros by using the standard macros and markup that you use normally within your story. Note: Due to how the Twine2 automatic passage creation feature currently works, using the link markup form will cause a passage named $return to be created that will need to be deleted. Essentially, a combination of <> and <>. Note: In SugarCube, both variables would still point to the same underlying objectat least initially (see below): SugarCube does eventually clone its non-primitive data types as well, but does at the start of passage navigation, rather than each time they're modified. Executes its contents and replaces the contents of the selected element(s) with the output. Twine1/Twee: Registers the passage as a CSS stylesheet, which is loaded during startup. A right angle bracket (>) that begins a line defines the blockquote markup. I now switched to self-hosted html5 video. Track event triggered when playback is stopped after .stop() or .stop() is calledeither manually or as part of another process. For the former, the simplest is probably to just make the functions auto-globals. Note: Outputs a string representation of the result of the given expression. Evaluates the given expression and compares it to the value(s) within its <> children. Returns a reference to the Dialog object for chaining. Each moment contains data regarding the active passage and the state of all story variablesthat is, the ones you use the $ sigil to interact withas they exist when the moment is created. Requires tracks to be set up via <>. Properties on the strings localization object (l10nStrings) should be set within your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) to override the defaults. To enable test mode from the Stories screen, click on the story's gear menu and select the Test Story menu item. Additionally, see the tagged stylesheet warning. A format item has the syntax {index[,alignment]}, square-brackets denoting optional elements. Yield the single line in the final output: An exclamation point (!) Terminates the execution of the current <>. See UIBar API for more information. Deprecated: Randomly selects the given number of unique members from the base array and returns the selected members as a new array. All special names listed herein are case sensitive, so their spelling and capitalization must be, When the active passage, it would become the ID. 3 comments mandrasch commented on Jun 6, 2015 th0ma5w added the enhancement Warning: Story API. Returns a new array consisting of the source array with all sub-array elements concatenated into it recursively up to the given depth. Returns whether playback of the track has been stopped. This method will not detect "code" passagesi.e., script, stylesheet, and widget passages. Note: This macro is an alias for <>. This is a reference for localizing SugarCube's default UI text, in general, and its l10nStrings object specifically. Possible reasons include: no valid sources are registered, no sources are currently loaded, an error has occurred. (SugarCUBE TM) for the shadowgraph imaging of the ejected droplets . If necessary, you may also use multiple tags by switching from .includes() to .includesAny() in the above example. Starts playback of the track and fades it from the specified volume level to 0 (silent) over the specified number of seconds. For example: Warning: In your menu passages, your long return links will simply reference the $return story variable, like so: Warning (Twine2): You will also need to specify a .link-visited style that defines the properties visited links should have. Returns the Passage object referenced by the given title, or an empty Passage object on failure. Tip: Warning: The story menu only displays linksspecifically, anything that creates an anchor element (). Donate Requirements SugarCube's sole requirement is a modern web browser, and by modern I mean one released within the last several years (you do not need the absolute latest and greatest shiny). You signed in with another tab or window. Valid values are boolean true, which simply causes the passages' titles to be used, an object, which maps passages' titles to their descriptions, or a function, which should return the passages' description. Returns whether the passage with the given title occurred within the story history. The versions that forward to a specific passage are largely unnecessary, as you could simply use a normal link, and exist solely for compatibility with the <> macro. You will, very likely, never need to use State.current directly within your code. The majority of newer SugarCube versions do not have any changes that would require an update. Determines whether the <> macro types out content on previously visited passages or simply outputs it immediately. Temporary variables were added in v2.3.0. If you want to return to a previously visited passage, rather than undo a moment within the history, see the <> macro or the previous() function. See the Macro API docs for more information. SugarCube, like JavaScript, uses dynamic typing. SugarCube, like JavaScript, will try to make sense of expressions passed to it by coercing their values if necessary: In the above case, since the string value "2" cannot be added to a number value, the number value is coerced into a string, and the two strings are then concatenated. Warning: Returns whether the seedable PRNG has been enabled. Using <> to automatically forward players from one passage to another with no input from them will both create junk moments within the story history and make it extremely difficult for players to navigate the history. See: Normally, there will be only one such passage per turn, however, during passage navigation there may briefly be twothe incoming (a.k.a. Since this kind of goes with this topic. Does not modify the original. Twine1/Twee: Required. Story variables are a part of the story history and exist for the lifetime of a playthrough session. : fired, triggered) to notify code that something has taken place, from player interactions to automated happenings. Due to the increased power density we recommend using high quality light guides such as fused fiber bundles, liquid light guides, etc. Returns a reference to the current AudioRunner instance for chaining. Dialog API. For example: (not an exhaustive list). Returns whether the UI bar is currently stowed. Essentially, a combination of <> and <>. Roughly equivalent to the :passagestart event. Note: Removes fullscreen change event handlers. The exactly equivalent call is: .flat(Infinity). Have a question about this project? Returns a reference to the UIBar object for chaining. The core of what it does is simply to wrap a call to, This method has been deprecated in favor of the, This method has been deprecated and should no longer be used. Its return value should be the post-processed text. While there are no custom properties, the event is fired from the dialog's body, thus the target property will refer to its body elementi.e., #ui-dialog-body. Reloading the page or revisiting a passage may not restore the state of some interactive macros, so it is recommended that you only use them in instances where this will not be an issue or where you can work around it. It is passed an abbreviated version of the associated passage's Passage instancecontaining only the tags, text, and title properties. Because the custom style markup uses the same tokens to begin and end the markup, it cannot be nested within itself. Returns whether the named macro tag exists. This setting property has been updated to accept function values and its acceptance of string values has been deprecated. Deserializes the given save string, created via Save.serialize(), and loads the save. This macro has been deprecated and should no longer be used. Note: Terminates the execution of the current <>. Sets the story's subtitle in the UI bar (element ID: story-subtitle). Note: The .hasData() method is generally more useful. Note: The DOM ID of the story, created from the slugified story title. Story Format: SugarCube 2.35.0. Note: Twine1/Twee: Registers the passage as JavaScript code, which is executed during startup. Pauses playback of the selected tracks and, if they're not already in the process of loading, forces them to drop any existing data and begin loading. No line-break control mechanisms are used in the following examples for readability. Macro API. Note: Stops playback of all currently registered tracks and force them to drop any existing data. See the. Whenever your story is first started or, for any reason, restartede.g., the browser window/tab was refreshed/reloadedit undergoes its startup sequence. When used to set the volume, returns a reference to the current AudioTrack instance for chaining. Creates a listbox, used to modify the value of the variable with the given name. Interactive macros are both asynchronous and require interaction from the player. Attaches event handlers to the track. Fullscreen API. Does not modify the original. In order of processing: (for reference, this also shows tasks and various special passages). Note (Twine2): Moves backward one moment within the full history (past + future), if possible, activating and showing the moment moved to. A macro definition object should have some of the following properties (only handler is absolutely required): Additional properties may be added for internal use. Etc. Returns the seed from the seedable PRNG or, if the PRNG is not enabled, null. If no passages are found and default text is specified, it will be used instead. Starts playback of the selected tracks and fades them between the specified starting and destination volume levels over the specified number of seconds. Ideally, if you need to update UI bar content outside of the normal passage navigation update, then you should update only the specific areas you need to rather than the entire UI bar. Returns the number of moments within the full in-play history (past + future). The easiest way to understand this is to look at what happens when you make some changes to StoryInit and then load a saved story from before those changes were made. Selects all internal link elements within the passage element whose passages do not exist within the story. May be called with, optional, link text or with a link or image markup. All user functions and macros that check for the existence of moments within the history check both the story history and expired moments, so will work as expected even if the history is limited to a single moment as described above. For example: In general, you can group expressions into categories based on what kind of value they yield and/or what side effects they cause. There are three forms: a conditional-only form, a 3-part conditional form, and a range form. If no cases match and an optional <> case exists, which must be the final case, then its contents will be executed. Deprecated: See the Config API docs for more information. The Config.audio.pauseOnFadeToZero setting (default: true) controls whether tracks that have been faded to 0 volume (silent) are automatically paused. See the Config.loadDelay configuration setting. Returns the bundled metadata, if any, or null if the given save could not be deserialized and loaded. Thus, if you allow players to return to passages, then you should either: ensure the passages contain no code that has side-effects or wrap that code in something to prevent re-executione.g., <>side-effects<>. 2) Added library after the script were you see that error To solve this For accessibility reasons, it's recommended that you wrap each <> and its accompanying text within a

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sugarcube is not defined